Wow. This game is nice :D . Amazing art style and great sotry. I can't wait to see it complete :D
Without a Voice
A downloadable game for Windows, macOS, and Linux
In the depths of a dark and unforgiving forest, an exiled princess whiles her time in solitude. For a girl raised in the lap of comfort, the woods are impossibly harsh, and day-to-day survival is the most she can manage. One day, however, a visitor appears at her cottage—a mysterious, beautiful maiden—and throws her world out of its already delicate alignment. The princess is instantly captivated by this stranger, and begins to fancy herself the heroine of a fairytale, even as the maiden proves herself to be less and less of a fantasy.
Foolish princess. She should know by now that her life is no fairytale.
In seven days, the wheel of fate will splinter. Seven days, for better or worse...
Cassidy, the protagonist. A exiled princess and the eldest child of the Veromere royal family. Cassidy is nice, but rather clueless and struggles to live on her own due to her pampered upbringing.
Elowen, the mysterious beauty who appears before Cassidy one day. While at a glance she is graceful and beautiful in an otherworldly way, she is also quick to anger and rather self-centered. Sometimes, she becomes quiet and a little gloomy when staring out at the woods outside the cottage windows...
Without a Voice is a short, free (PWYW for tips) VN being developed for Yuri Game Jam 2016 by L² (read as "L squared"). The writing/programming is being done by Lorelei, while the art, design, and graphical assets are by Laniessa. WaV's music is all composed by ExPsyle and Kana's Sound Factory.
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I love the artwork and the UI in the game. Nice work keep it up, I can't wait for more.
Beautiful art, and I like the story so far! Can't wait to see what you have in store for us with the full version!
This is a really beautiful game.
I really like the art style, mechanics, portraits to indicate who is speaking, background, story arc, characters, and all the options in the menu you can choose from.
When I first went through the game however I noticed the exact same as Crowthorne did about the limited options in choosing.
It feels like you can only choose how Cassidy is feeling about events (I counted and you have only one option for different movements instead of emotions/feelings in the demo).
What I also noticed is that the save system doesn't have an indication for the process of the game.
(You don't know where in the game you are)
Maybe you can introduce a percentage or day system or something.
Anyway I am really looking forward to the game.
(let the romance start already!) ;)
Thank you so much for the feedback! We're working hard on the full version and I think there's some things that people will like!
I will definitely consider the save system info - I'm thinking of maybe putting in playtime as a piece of info into the save slot? That being said, I'm not great at coding so I'm not sure if that's viable. Maybe chapter titles?
Thanks so much again! I hope you enjoy the full release.
Wow. I was REALLY impressed by this demo. The art is beautiful, and it's evident that your writer is well-read from the quality of the prose. I'll eagerly await the full version!
I really liked this. The music is quite beautiful and fits the tone of the game well, the art is gorgeous (the backgrounds remind me a little of Odin Sphere, which I haven't really played but was very impressed with the background art of when I saw it), and the writing is evocative and polished.
The starting point was a little confusing the first time. I didn't even know what Cassidy was exasperated by or tired with, when I was making the choice...
The choices in the demo didn't feel that significant (a lot of them being what Cassidy thinks while doing the same thing), the first time playing through, but I did notice one of the earlier choices actually removing an option from a later choice, so I'm guessing the full game may have more significant ones. I wouldn't really mind playing what amounts to a kinetic novel that's yuri and looks this pretty, either, though.
Either way, I'm excited to play the full game. I still have lots of questions, and the demo mostly just raised more.
P.S. The in-game link to this itch.io page during the demo ending doesn't work, sending you to "https//l2.itch.io/wv" (missing a colon). Also, I think "Elowen's" here should be "Cassidy's"? Still a stunning level of polish, though.
Thank you very much!!! It's really flattering to be compared to Odin Sphere wah ;o; Thanks for spotting the mistakes, we'll definitely snipe them for the full release!
Lore is doing some pretty cool stats for the in-game choices and there are a number of significantly different endings! It's a short game but there a ton of variations, even in the demo alone. We'll try our best to get this released soon!